How to fix Dot from ChatGPT not being able to access your PC.
A walkthrough of fixing PC access for Dot from ChatGPT.
Brick by brick, stone by stone,
so was paved the path to Rome.
01 / IT, MOVEMENT & A FEW IDEAS
Curious about how things work.
Patient when they don’t.
I troubleshoot home networks, build with AI tools, and make movement games called Hope. I’m working toward my first role in IT support.
CompTIA A+ certified · CCNA in progress
spencerbarnes551@gmail.comA portrait in purple
Choose a game to open in its own tab. Play uses a keyboard and mouse.
Choose a video to load the YouTube player, then press play. Loading another video stops the current one. Entering the world closes the player.
A walkthrough of fixing PC access for Dot from ChatGPT.
A short classroom moment about Pete the Cat and teaching ESL.
Local models, agents and homelab projects: a look at the AI tools I use.


Muted gameplay · 8 secHover, focus or tap to preview
Hope / cylinder world
Ski through a sunlit cylinder, then explore the Archive, Glasshouse and Clock overlook on foot.

Muted gameplay · 8 secHover, focus or tap to preview
Hope / orbital observatory
Ride wide orbital paths to a telescope, spectrograph and calibration atlas in a wireframe sphere.

Muted gameplay · 8 secHover, focus or tap to preview
Ocean worlds / graphics / exploration
Swim as a swordfish through luminous reefs, vast ocean regions and the world beneath the seabed.
Aurelia and Wireframe sphere play here. Sword of the Deep opens in a new tab. World play uses a keyboard and mouse.
PROJECT NOTEBOOK / SELECTED WORK
Working prototypes, earlier iterations and the ideas behind them.

Community & personal portfolios
A place for people, their interests and the things they make. Exploring community tools and personal portfolios.
Public preview · Under construction


Cord, weight & movement
Exploring the motion of two weighted beads joined by a cord. The project developed from a 2D swing study into a 3D material lab.
Simulation prototype

Local study tools
A local CCNA study companion with transcript imports, source-backed notes, practice questions and flashcards. The current interface uses native Windows/Tk controls and starts paused.
Native Windows prototype
Current interface capture to follow.

Models, materials & rigs
Iterating on models, materials, rigs and game-ready exports through direction, review and AI-assisted scripting.
Visual exploration

Troubleshooting & technical curiosity
Windows and Ubuntu recovery, Wi-Fi and VPN experiments, and local research tools with Python, Ollama and LangGraph. Personal experience, with results checked against their sources.
Personal learning
C++ / SKSE / F4SE / Lua
Bringing momentum and skiing into existing game worlds, while working through input handling, compatibility and recovery. Fallout 4 v1.1.0 is available; Skyrim and KCD2 remain showcase candidates with release playtesting pending.
Movement integration experiments
Project notes include the individual requirements and release status.


September 2026 · Images from the more detailed native Godot version. The retained browser prototype uses simplified graphics.




Concept studies for atmosphere and visual direction. These are artwork, not gameplay screenshots or proof of implemented locations. Titles follow the original artwork files; exact creation dates are not documented.










The current browser worlds build on that movement work: Aurelia, the Wireframe sphere and Sword of the Deep. Their featured cards above show actual game captures.
Other experiments include Android camera effects with CameraX and ML Kit, a Huarong puzzle visualiser and a portable C++ movement core.





University of Regina ·
Notarized copy of the degree.
View full-size degree
District of Columbia · OSSE
English, Grades 7–12
Effective
Expires

Moreland University
Certificate of Completion
Completed
View certificate
TEFL Fullcircle
120-hour advanced TEFL course
Completed
View certificateChatGPT and Codex are my main development workflow for games, websites and datasets, with Grok Build for experimentation and rapid prototypes. My hands-on projects include running local models with Ollama and 0.8B models on Android through Termux, building Study Companion for screen-based notes, flashcards and tests, and using Hermes for scheduled tasks and file organization.
I use ChatGPT and Codex across games, webpages and datasets. Grok Build helped lay the foundation of Hope in Movement and now supports experimentation and rapid prototypes.
Google image generation helps me draft game concept art.
Ollama powers my desktop experiments and Study Companion: a screen-observing coursework tool that produces notes, flashcards and tests.
I also run small 0.8B models on Android through Termux.
I use Hermes with model backends for scheduled tasks, job searches, and desktop and photo organisation.
An Astra / Jev experiment used iterative heuristic changes for Pokémon gameplay, reaching the second gym.
An optional detour: my X profile is hidden somewhere in the world.
